You know, I have no idea what the best way to do this is hahah.
The use case is, I want to render a specific submesh of a mesh (readonly) with 3 submeshes. As far as I can tell the only way to do this with MeshRenderer is to put in dummy shaders in the material slots that I don't want.
Is there an optimal "Don't render anything" method for a shader?
The use case is, I want to render a specific submesh of a mesh (readonly) with 3 submeshes. As far as I can tell the only way to do this with MeshRenderer is to put in dummy shaders in the material slots that I don't want.
Is there an optimal "Don't render anything" method for a shader?
