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Intentionally Render Nothing

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You know, I have no idea what the best way to do this is hahah.

The use case is, I want to render a specific submesh of a mesh (readonly) with 3 submeshes. As far as I can tell the only way to do this with MeshRenderer is to put in dummy shaders in the material slots that I don't want.

Is there an optimal "Don't render anything" method for a shader? o_O

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