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I met an error report using the TMPro when I build the windows player.

My game is OK in editor mode, but when I build windows player, I met the following error:
Code (CSharp):
  1. Unloading 4 Unused Serialized files (Serialized files now loaded: 16)
  2. UnloadTime: 0.219840 ms
  3. System memory in use before: 27.5 MB.
  4. System memory in use after: 27.7 MB.
  5.  
  6. Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 2016.
  7. Total: 2.416491 ms (FindLiveObjects: 0.638418 ms CreateObjectMapping: 0.041623 ms MarkObjects: 1.708897 ms  DeleteObjects: 0.027260 ms)
  8.  
  9. A script...
I met an error report using the TMPro when I build the windows player.

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