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Unity android game crashes on some devices after building for il2cpp

The game crashes after I build it with il2cpp.I used to build with mono and it would work normally,however mono does not support 64 bit so I have to use il2cpp.The game works normally on some devices while it crashes or freezes after the splash screen.I'm using unity 2018.3.4f1
I've been trying to search for the solution the entire day and it's very frustrating especially because my game is live and I want to fix it as fast as possible.Here's my log cat on one of the devices

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