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What does BloomOptimized and 4x anti-aliasing product such huge RenderTexture ram cost?

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This is my BloomOpimized script,which is based on Unity's embedded one:
Code (CSharp):
  1.  
  2.  
  3. using System;
  4. using UnityEngine;
  5.  
  6. namespace UnityStandardAssets.ImageEffects
  7. {
  8.     [ExecuteInEditMode]
  9.     [RequireComponent (typeof(Camera))]
  10.     [AddComponentMenu ("Image Effects/Bloom and Glow/Bloom (Optimized)")]
  11.     public class BloomOptimized : PostEffectsBase
  12.     {
  13.  
  14.         public enum Resolution
  15.         {
  16.             Low = 0,
  17.             High = 1,
  18.         }
  19.  
  20.         public enum BlurType
  21.         {...
What does BloomOptimized and 4x anti-aliasing product such huge RenderTexture ram cost?

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