Hello,
I just finished understanding the A* algorithm. Now I face a challenge before I can actually start implementing it: how exactly am I supposed to store a graph in Unity?
In real life, I'm a mathematician. I already worked with graphs many times: we store them as adjacency matrices in my field, it's easy to read/edit/understand. But correct me if I'm wrong, in unity you cannot have something else than a 4x4 matrix, thus adjacency matrices is not an option here. What do would you...
How to store a graph in unity?
I just finished understanding the A* algorithm. Now I face a challenge before I can actually start implementing it: how exactly am I supposed to store a graph in Unity?
In real life, I'm a mathematician. I already worked with graphs many times: we store them as adjacency matrices in my field, it's easy to read/edit/understand. But correct me if I'm wrong, in unity you cannot have something else than a 4x4 matrix, thus adjacency matrices is not an option here. What do would you...
How to store a graph in unity?