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correct way of creating huge mesh and store as asset (just the mesh data)

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Hello!
I am facing some serious memory issues here while trying the following:

I am creating about 1000+ chunks each with mesh objects that together sum up around 20000 a 40000k vertices. So this 1000 x 20000K mesh data. I am going through each chunk, place objects on this chunk and then use combine to make one big mesh out of it. Next: I store this mesh as an asset. Now this actually works al fine. The main big problem here is, that Unity freezes after having 200 a 300 chunks saved. A force...

correct way of creating huge mesh and store as asset (just the mesh data)

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