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sprite moves jerky no matter on frame rate

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I saw many posts on that problem but nobody has a real solution (even Unity representatives keep silence). I created typical 'hello world' scene that contains only one game object with sprite and Move script attached to it (no any physics).
Code (CSharp):
  1. {
  2. public Vector2 speed = new Vector2(-3f, 0);
  3.  
  4. void Awake()
  5. {
  6.    
  7. }
  8.  
  9. void Update()
  10. {
  11.       Vector3 movement = speed * Time.deltaTime;...
sprite moves jerky no matter on frame rate

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