I have seen many questions on similar topics, but I really have to ask this myself.
I have been developing games since 2012 with unity3D,
but about a week ago I bumped into a question asking for the Unity3D publishing limitations. After reading all the unity documents gibberish I got really pissed off because they put so many restrictions that I feel like I don't own my game! And then I decided that I will make my own engine.
I have these two questions: 1. Is it worth continuing with Unity3D...
Is continuing using Unity3D worth it?
I have been developing games since 2012 with unity3D,
but about a week ago I bumped into a question asking for the Unity3D publishing limitations. After reading all the unity documents gibberish I got really pissed off because they put so many restrictions that I feel like I don't own my game! And then I decided that I will make my own engine.
I have these two questions: 1. Is it worth continuing with Unity3D...
Is continuing using Unity3D worth it?