Wow.
http://tirania.org/blog/archive/2014/Oct-23.html
I'm not an unreal fan boy. The largest hurdle to me giving Unreal a serious look was getting stuck developing in C++ again, now this.
Mono for Unreal
http://tirania.org/blog/archive/2014/Oct-23.html
I'm not an unreal fan boy. The largest hurdle to me giving Unreal a serious look was getting stuck developing in C++ again, now this.
- Create game projects purely in C#
- Add C# to an existing project that uses C++ or Blueprints.
- Access any API surfaced by Blueprint to C++, and easily surface C# classes to Blueprint.
- Quick iteration: we fully support UnrealEngine's hot reloading, with the added twist that we...
Mono for Unreal