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Mono for Unreal

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Wow.

http://tirania.org/blog/archive/2014/Oct-23.html

I'm not an unreal fan boy. The largest hurdle to me giving Unreal a serious look was getting stuck developing in C++ again, now this.

  • Create game projects purely in C#
  • Add C# to an existing project that uses C++ or Blueprints.
  • Access any API surfaced by Blueprint to C++, and easily surface C# classes to Blueprint.
  • Quick iteration: we fully support UnrealEngine's hot reloading, with the added twist that we...

Mono for Unreal

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