While Unity is improving their patch process, I think the QA part leaves a lot of rooms for improvement.
On July 12 2014 I submitted a bug report about CrossPlayQueued skipping AnimationEvent, which has been reported since 2009. I even made a nice sample to demonstrate it.
About 3 weeks later, I get a reply. And the reply is this is not a bug. The solution was to adjust the AnimationEvent forward to time = 0 for it to work. I don't understand the reply, does he know what AnimationEvents are...
Unity QA should be done by developers, not non developers or interns
On July 12 2014 I submitted a bug report about CrossPlayQueued skipping AnimationEvent, which has been reported since 2009. I even made a nice sample to demonstrate it.
About 3 weeks later, I get a reply. And the reply is this is not a bug. The solution was to adjust the AnimationEvent forward to time = 0 for it to work. I don't understand the reply, does he know what AnimationEvents are...
Unity QA should be done by developers, not non developers or interns