Building or running the project locally does not trigger any C# compilation errors.
building on Cloud Build for iOS triggers:
Cloud Build iOS triggers C# compilation errors which are not triggered locally
building on Cloud Build for iOS triggers:
Code (CSharp):
- [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp.dll
- 11: [Unity] Assets/Scripts/AudioLoader.cs(5,7): error CS0246: The type or namespace name 'PippoUnity' could not be found (are you missing a using directive or an assembly reference?)
- 12: [Unity] Assets/Scripts/GameStart.cs(5,7): error CS0246:...