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Maximum number (256) of shader global keywords exceeded, keyword will be ignored and black materials

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I use 2019.2 and Standard rendering, and there is still a max of 256 global keywords, that means if you import a lot of different assets from the Unity asset store you will get this error making game not work properly. When is this going to be solved?
At the moment the problem i am having is that certain shaders, Uber shaders from asset store, are rendered black in the build (in editor work fine) and i am not sure if this max global keywords could be the culprit. I tried uber shaders in an...

Maximum number (256) of shader global keywords exceeded, keyword will be ignored and black materials

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