Hello!
I am developing a game and the release date is right around the corner. There is a problem with the performance. It appears when profiling the build that the vsync kills the framerate. See the picture for the profiler data. Any help on how to mitigate the overhead is welcome!
I am developing a game and the release date is right around the corner. There is a problem with the performance. It appears when profiling the build that the vsync kills the framerate. See the picture for the profiler data. Any help on how to mitigate the overhead is welcome!