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Atari Box?

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Atari Box Teaser Site

What?! What the heck am I seeing here? What is this? WHAT IS THIS?

Atari has managed to get my attention, by teasing a completely unknown product, with very little in the way of details. Just about all I'm sure of is that the Atari logo is featured prominently. Apparently some manner of Atari hardware platform is going to be released. What type of platform? Don't know. What software will it support? Don't know. Is it even going...

Atari Box?

Change resolution of the actual editor

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The resolution of my editor (or whatever it's called) is super low and it's really bothering me, how do I change it? I'm not finding much help as other threads are about the resolution of the games, and not the actual editor.

my menuitem is grey why?

HUGE NOOB Question about Time.DeltaTime

Anyone doing the One Hour Game Jam today... 1 hour from now?

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Hey, I was thinking I might participate in the One Hour Game Jam this afternoon.

Just curious if anyone else here is planning to?

It starts about 1 hour from now.

Relief Terrain Pack (RTP) v3 on AssetStore

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[​IMG]

RTP3.3 - Full Unity PBR, works on U5.3 (tessellation on Mac). Simplified features and LOD manager.

Improved snow (match UBER) with glitter:
[​IMG]

RTP3.2 - Unity5 realtime GI working (spec probes, too - out of the box) + tessellation:


...

Relief Terrain Pack (RTP) v3 on AssetStore

Problem with moving 2D enemy sprite.

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So i want to move my enemy sprite downwards ,

public float speed;

void Start()
{
GetComponent<Rigidbody2D>().velocity = transform.forward * speed;
}

i coppied this code from a Unity tutorial, but it was getting Rigidbody and i needed Rigidbody2D so that the only change that i've made.

Cannot access IAP dashboard

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After updating to the latest IAP plugin, I cannot access the IAP section on the cloud project site. I just get the popup saying "Let's enable Unity IAP (In-App Purchasing) for your project" every time I try access it. Also the IAP section of the services tab inside unity still says "An update is available!" after updating a number of times. Any ideas how to resolve this so that I can access to IAP page of my project again?

Azure[Sky] - Dynamic Skybox

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Azure[Sky] Dynamic Skybox

Azure[Sky] Dynamic Skybox is a powerful sky system developed for those are looking for a dynamic sky with day and night cycles and that contains many features and customization options.

Asset Store Link:
http://u3d.as/fPD

Demo Scenes:
(Dropbox Web Player visualization is not...

Azure[Sky] - Dynamic Skybox

Vehicle AI/Physics for Tracked Racing, Open World Racing, Rally, Off Road, Parking, and Everything

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Hello everyone. :)

I'm Lusfikar Sheba. I have a passion to make a vehicle physics engine by compromising the game engine limitation in softbody physics. I also want to make the vehicle physics works with its AI. Not just waypoint racing AI, but also open world racing AI and combat AI. So, i will introduce my Unity assets.

Introductions:

Prodigy Vehicle Physics is a multipurpose Vehicle Physics and AI.

The idea comes to my mind when i realized that...

Vehicle AI/Physics for Tracked Racing, Open World Racing, Rally, Off Road, Parking, and Everything

Samsung daydream support

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Hi,
Can i submit my daydream app to samsung oculus store directly ? or should i download samsung sdk ?

Unity Starter Kits, what do you want?!

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Hi everyone,

Long time no speak? you don't write, you don't call.

But seriously, let's talk starter kits. Something we should have done a while ago but we're starting to build now as an ongoing project.

Wait, Will - What are starter kits?

A starter kit is something we'll provide to you from the new Unity hub (our larger scale launcher coming later this year). It's a project that contains a professional standard code, minimalistic art-style sample game that you can learn from, pick...

Unity Starter Kits, what do you want?!

[Free] Lighting Box Updated (f1)

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Hi All

Create realistic lighting with just few clicks

All in one lighting window with zero experience require

Features:
- Easy to use for artists
- Solves lighting issues automatically
- Apply lighting settings automatically to Camera and lights
- Integrated with True Volumetric Lights (Link)
- One if the best image effects setup for Post Processing Stack
- Different video tutorials
-...

[Free] Lighting Box Updated (f1)

Assets/MultipleCameraSwitcher.js(5,20): UCE0001: ';' expected. Insert a semicolon at the end.

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Hello yes I pulled down this script to use

MultipleCameraSwitcher
Code (JavaScript):
  1. #pragma strict
  2.  
  3. var camera1 ; Camera 1;
  4. var camera2 ;Camera 2;
  5. var camera3 ;Camera 3;
  6. var camera4 ;Camera 4;
  7. public var startCamera : int = 1;
  8. function Start ()
  9. {
  10.    camera1.enabled = true;
  11.    camera2.enabled = false;
  12.    camera3.enabled = false;
  13.    camera4.enabled = false;
  14.    startCamera = 1;
  15. }
  16. function Update ()
  17. {
  18.    if (Input.GetKeyDown ("c") && (startCamera == 1))
  19.    {
  20.       startCamera = 2;...
Assets/MultipleCameraSwitcher.js(5,20): UCE0001: ';' expected. Insert a semicolon at the end.

Objects that marked as DontDestroy was destroyed.

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Hello, I create a game for mobiles. I created some game object like: LevelManager, Canvas and AudioManager. After that I marked them as DontDestroy. Everything works fine when I using Unity remote, but when I compiled game for mobile I saw unexpected results. My camera was destroyed , some buttons don't respond to clicks (more strange to me, that some buttons are clickable and works fine, and some of them not). Is anyone know what the problem is?

Voxels with shader

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I'm considering making a voxel system. Not minecraft voxel¹, but more like a 3D display. Objects will be defined in this grid and cannot stray from it. And I want each voxel to be represented by a simple unlit colored cube.

That's the plan, at least. My first naive tests are somewhat promising. I got a script instantiating cubes each with its own instantiated material using a simple shader (modified unlit color to add transparency). With this system it can render 64000 (40*40*40) within 30...

Voxels with shader

Wireframe shader - The Amazing Wireframe shader

Mecanim Events going ballistic from blend trees.

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I've got a blend tree set up with 4 directions and all 4 movement animations have footstep events assigned to them.

When I play, the footsteps are going WILD. Sounds to me like it's trying to play the footstep sounds of every single walk animation in the blend tree as if they were all playing at once.

I was previously using the Mecanim event third party add-on and never had this problem with an identical setup.

Hair Composer (nVidia HairWorks)

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Hair Composer is a plugin for Unity 3D v5.6 and up, which is running on HairWorks v1.3. Currently in pre Release.


GOALS
  1. Deep integration. CH will support one and every option available in Unity and HairWorks.
  2. Performance
  3. Rock stable code
  4. User friendly. Zero code. A simple setup
FEATURES
  • DirectX 11
  • Directional, Spot and Point lights support. You may use up to 8 lights simultaneously....

Hair Composer (nVidia HairWorks)

Road Architect: Roads, intersections and bridges for Unity [RELEASED]

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