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Do you create a 'Game' script with everything in?

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Normally, when making simple small games I create a 'Game' script that handles everything.

On my larger projects, I tend to create a lot of small scripts, but lately I've been thinking I should add them all to 1 'Game' script as I'm now starting to struggle to find where things are in my scripts.

So I'm just wondering what you guys do?

[RELEASED] JSON Visual Editor

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Use the Json Visual Editor to create your game data right in the Unity Editor! No coding or scripting required.

Features:
* Create and modify json files without leaving Unity's editor.
* Rename json files with ease.
* Add and remove json entries with the click of a button.
* Modify json entries intuitively from inspector fields.
* Change entries to other data types as your game designs evolve.
* Save all file changes into a...

[RELEASED] JSON Visual Editor

Alchemy Art Pack

[WIP] Vegetation Studio

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Vegetation Studio Features
We are happy to introduce Vegetation Studio, coming to Unity Asset Store this fall.

Vegetation Studio is a vegetation placement and rendering system designed to replace the standard tree and detail system in the Unity terrain component. Vegetation is spawned on the terrain based on a flexible set of rules, and controlled with both texture and polygon masks.

Use your existing trees (SpeedTree, Tree Creator etc.), rocks and grass textures....

[WIP] Vegetation Studio

Unity IAP not Working on Device

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Hi All,

I'm having troubles getting my IAP to work on both IOS and Android. When I "purchase" something in the editor, the purchase succeeds. When I'm on a device, I click my button to make my purchase (no ads), but the purchase popup does not appear. My android app is in beta and the IOS app is running through Test Flight (aka on a device). I have other apps that have IAP in them and it works perfectly, so there shouldn't be any errors in my developer accounts.

Quick note, Im only using...

Unity IAP not Working on Device

Wild Origin Online - A New Frontier Planet!

1.How to create a simple 2d android game in unity( balloon tap)-Intro

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How to create a simple 2d android game in unity( balloon tap)-Intro

the topics which we are going to cover in upcoming video series is :

1.setting up the platform
2.scene designs
3.adding physics
4.gameplay
5.saving system
6.extras (workflows for final output)

Download the asset packages for tutorial from here:

http://unity3dteacher.com/tutorialpackages.html

UMA - Unity Multipurpose Avatar on the Asset Store!

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AssetStore link: https://www.assetstore.unity3d.com/#/content/13930
List of all UMA Assets Available on AssetStore: https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=relevance/query=uma
Wiki: http://uma.unity3d.com/wiki/

UMA - Unity Multipurpose Avatar, is an open source avatar creation framework, it provides both base code and example content to create avatars. Using the UMA pack, it´s possible to customize the code and content for your own...

UMA - Unity Multipurpose Avatar on the Asset Store!

Crocodile Character

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Upcoming Asset Store character!

[​IMG]

Other upcoming characters:


Text to Speech synthesis solution with license to use output in games

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I'm looking for an offline text to speech synthesis solution which can generate audio files from text, that I can then process in my DAW and use commercially in a game. One would imagine it's easy to find something like that, but my google search indicates that commercial licensing for all the major solutions is very expensive (ongoing anually payments in the 3 to 4 figure range), or licensing doesn't permit the kind of use I want. Most solutions seem to be aimed at runtime TTS, but I...

Text to Speech synthesis solution with license to use output in games

How does EditorUtility.DisplayDialog pause the editor?

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I am trying to make a ScriptableWizard that pauses the editor like EditorUtility.ShowDialog does: the wizard itself can be interacted with while the editor behind cannot, and blocks execution of subsequent statements from whereever it was called from (a MenuItem attributed function in my case). Using a while loop that doesn't end until the Wizard finishes doesn't work since it sticks there and doesn't render or take input to the wizard.

However the way the Editor functions do this is ideal....

How does EditorUtility.DisplayDialog pause the editor?

Looking advices for create a large environment for mmorpg sandbox games

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Hi,

I'm working / prototyping a mmorpg and i can't find a proper modular level design pipeline (workflow) for create a large, scalable and performance environment.

Like Black desert online :

Unity terrain tool? other external program?

Any advice?



Regards.-

Is there a way to get the standard fade / transparent shader to recieve shadows?

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As the title suggests, I am trying to get the standard shader to recieve shadows on a transparent object, but this only works in cutout.

Is there an easy way to achieve this? I tried to use some custom shaders to do this, but I also need to retain the normal mapping too.

I'm not great with shaders, and was just hoping there might be an easy way to add the recieving of shadows to the standard shader code?

BGCurve (free Bezier Spline Editor) support thread [OFFICIAL]

Hair Designer - Dynamic hair & fur tool

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Here my new Extension for Unity 5.4!
Hair designer is an amazing tool for generating dynamic hair and fur within unity editor.

[​IMG]

You can paint and edit hair strands within unity.
[​IMG]

The hair shader animate each strand :)
It's very very fast!
[​IMG]

Available on the...

Hair Designer - Dynamic hair & fur tool

WIP Small Works Game / Programming Thread

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Post any Unity related small programming / game work in this thread for feedback.

I accidentally deleted the old thread because I clicked a button I was not meant too I'm sorry. Feel free to post again here.

Outline hull shader - line thickness inconsistency between objects

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I have no idea what changed since a day ago, but some of my outlined objects suddenly have thicker outlines than others; a 100 times thicker, to be exact.

Attached is a screenshot to illustrate the issue. Both objects have identical scale, have the same parent, same material, and no "per renderer" properties. And indeed, if I simply swap out the "mesh" property the outline changes accordingly.

I am at a complete loss as to what might be the culprit here. If anyone could give this a crack I...

Outline hull shader - line thickness inconsistency between objects

[RELEASED] MULTIPLAYER SURVIVAL TEMPLATE

TerraLand 2 – High Quality Photo-Realistic Terrains from Real-World GIS Data

How do I set velocity in just one direction?

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By far this is the absolute biggest pain in the ass moving to C# from JS; that I can't just say ---.velocity.x = 5.

I know how to set the velocity using a temporary Vector3, ie. ---.velocity = new Vector3(x,y,z), but the problem with this method is that in order to move in just one direction I have to set the other directions to 0. But I don't want it to always be zero. I want to be able to jump, move in several directions at once, etc.

From what I can tell I can't just set a temporary int...

How do I set velocity in just one direction?
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