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2D Box Colliders Won't Touch

I've been making a little game, just to figure out Unity and how it works, and no matter what I do, I can't make the sprites touch. They seem to hover about 0.1 units away from each other. Here's a...

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[Coming Soon] SpectraGI Advanced Real Time Global Illumination For Unity from...

Hello Unity Community! Greetings from LIVENDA It is with great pleasure to announce the first details intro video of our soon to be released Unity Plugin SPECTRA GI Advanced AAA Real-Time Global...

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FCC Internet Neutrality

https://www.battleforthenet.com/sept10th/ Tidbits of info about it... Should Internet providers like Comcast or Verizon get to control the speed the web, making some sites load slower and others, who...

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RED

Hi guys! A few weeks ago I've opened a thread on Collab forums to team up with someone and make something interesting. I was lucky enough to find a person who shares the same goals, so we've made a...

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Manual callbacks with TriggerEvent?

Hello! I'd like to invoke callbacks in a way similar to EventTrigger, but not in response to any of the existing events. Instead I would like to set up the callbacks via the Inspector and then trigger...

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Game Data Editor, save your game data within Unity and read it in realtime...

Game Data management made easy! The Game Data Editor allows you to define & create data sets for your game within Unity. It makes managing game data easier, especially for non programmers or anyone...

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Canvas renders oddly in both Game and Scene

First off, I'm using the latest *stable* beta version: 4.6.0b17 on Win 7 SP1. You can see the issue here: View attachment 112855 (thumbnail) It's a fairly simple scene: a tabletop, a light, a camera, a...

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Tab between input fields

I have a simple login form with email and password input fields next to each other. Now I set up 2 input axes called UI Horizontal and UI Vertical and set them as navigation axes in the Event System....

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River Raid Legacy

I am creating the procedural world so it will be an unlimited game play and random game world in every new game.

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FPS Handy Hands 1st person hand models

Tired of hand models that look bad up close in a first person view? Try FPS Handy Hands! FEATURES Boned and skinned! - Pose these hands to hold any weapon right in the Unity editor! Or take the...

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Easy Cross-Platform Notifications available now!

View attachment 56337 Hi all! I am very excited to announce that my first Asset submission has been approved and it is available to everyone to download:...

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Looking for a laptop for 3D work on the move!

Hi guys, I am looking to get a new laptop for using 3ds Max, Unity, Photoshop, possibly Mudbox. I have a workstation PC at home so I will not need to be doing any rendering or really intensive tasks....

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TerrainComposer to create AAA realistc terrains. [RELEASED]

Terrain Composer, An Unity3d Extension Tool for making AAA Terrain(photorealistic)/Scene in just minutes… TerrainComposer version 1.02 with documentation, island tutorial and procedural heightmap...

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High-Rez Beams - Weapon Systems Pack [Released] - Try Webplayer Now

Now released to the Unity Asset Store ($10): High-Rez Beams - Weapon Systems Pack on Unity Asset Store Try the Webplayer Demo Here! View attachment 112109 The High-Rez Beams - Weapon Systems Pack, has...

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Goatee Composition and Scoring

Hello! My name is Jacob Wilkins and I am a video game and film composer looking to help you with your musical needs on your project. For contact information and musical demos please visit my site:...

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Custom Mesh Rendering under UI Canvas

I am trying to render a custom mesh in the new GUI system. I have a UI Canvas and then a small hierarchy of game objects under them is a game object with a custom mesh. I can't seem to get it to...

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Can I have Obama in my game?

Can I have Obama in my game guys? Is that legal? I wanna make a game about US history, the player will jump through time and meet lot of characters, and then I dont know if I have any trouble having...

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Looking for a quote on a racing game.

I have all models, textures, sounds. Basically all the assets for the game are already completed, or nearly completed, and in fbx files ready to be imported into unity. What i need is the coding side...

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Staying Together: A puzzle platformer about relationships

Staying together is a puzzle platformer about relationships and the challenges of making them work. Success requires cooperation, compromise, and empathy. In this game you control two players...

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Getting errors with ScreenOrientation.Portrait

I'm trying to set the screen orientation to portrait for my mobile game and am getting the below error. error CS0117: `ScreenOrientation' does not contain a definition for `Portrait' I'm using Code...

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