Hair Designer - Dynamic hair & fur tool
Here my new Extension for Unity 5.4! Hair designer is an amazing tool for generating dynamic hair and fur within unity editor. You can paint and edit hair strands within unity. The hair shader animate...
View ArticleCodeless in App Purchases in iOS not executing pop up in Testflight
Anyone else having this problem , I created a Sandbox User account , im using Codeless IAP buttons they work fine in Android but in the IOS I cannot get it to show up the popup to login . You touch the...
View ArticleChallenges with MeshWriteData
I am trying to use generateVisualContent delegate to create a procedural line mesh, and I am having some issues. So imagine a vertical line segment from A (bottom) to B(top). I want to draw a line from...
View ArticleEliminate the waiting time between reporting threads
Please eliminate the waiting time between reporting threads. I'm reporting the more and more frequent spam threads and it is annoying to wait half a minute between them. I'm seriously thinking to not...
View Article★ Game Creator ★
View attachment 238416 Game Creator is a complete solution to kickstart your game in a matter of minutes. No coding required and suitable for both advanced Unity users and beginners. Say goodbye to...
View ArticlePhysics and Character Controller
I don't really know, if i examine correctly, but how would i want to implement this to a character controller ? As it doesn't have a rigidbody, it doesn't convert to physics body itself, and i don't...
View Article[RELEASED] World Political Map - Globe Edition
Hi community! We're happy to announce the availability of World Political Map - Globe Edition New in V10: • Fog of War! • Integration with Online Map Systems • Hexagonal Grid with Path Finding • Unity...
View ArticleUnity 2d Animation Question
I have a character exported in a .PSB file with layers for each part, Unity pulls it in perfectly, but the character has some extras like a gun, a rifle and a second head where he is grimacing. When I...
View ArticleLINQ vs for(...) loop
I have a terrain with 30k tree. I want to copy from one to another. I've used for(...) loop and it took ~21s. When i use LINQ, it only took ~7ms. My code: void LINQFind() { Debug.Log("linq find...
View ArticleAsset Theft
Just for your information. Typical Russian developer asks at a Russian gamedev forum where he can steal cracked Unity assets and if his apps will get deleted for that:...
View ArticleWhat are we supposed to use for lens flares?
According to https://issuetracker.unity3d.com/issues/lens-flare-not-working-in-hdrp-preset-project, the simple lens flares won't work due to it being deprecated....
View Article[SALE: 50% Off] [Released] Minimalist - LowPoly Flat/Gradient Shader
View attachment 309067 ASSET STORE | TRY FREE | DOCUMENTATION... [SALE: 50% Off] [Released] Minimalist - LowPoly Flat/Gradient Shader
View ArticleHow to disable Unity analytics?
Hi, My app is getting rejected by my client because there are calls to https://cdp.cloud.unity3d.com/v1/events and https://config.uca.cloud.unity3d.com/. Since we are targeting young children, they are...
View ArticleUsing EditorXR in my application?
I'm interested in using EditorXR to build a custom workspace for my application. Is there an up to date sample project somewhere? The FAQ has a link to "ConnectInterfaces" but it's broken. I've got it...
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