Sprite To Uv Mesh
Hi i try apply new uv based on RaycastHit hit; for set sprite Information and apply new UV to the quad selection for i need 3 think's 1) sprite position how return it 2) quad face selection i see...
View ArticleMMO map data on server
Hello everyone ! Im developing MMORPG, i have advanced understanding how networking is done and i have allready writed own database/patcher/server hubs. Im running each client on own thread and...
View ArticleI need help with making falling/moving objects.
Hi, I am new to unity. I am making 2d game for mobile. I need help with making falling/moving objects like in the picture. I want the objects to spawn randomly and increase in falling speed. I want...
View Article[ON SALE] Candela SSRR Advanced Screen Space Reflections for Unity
HAPPY NEW YEAR SPECIAL ! NORMALLY $125 NOW ONLY $50 (60% OFF) GRAB IT AT LESS THAN HALF PRICE NOW & GET A DISCOUNT FOR UNREAL REFLECTIONS SALE IS FOR A LIMITED TIME UNTIL END OF DECEMBER... [ON...
View ArticleKinect with MS-SDK
Aimed to provide support to "Kinect with MS-SDK"-package users - https://www.assetstore.unity3d.com/#/content/7747 Please post your questions below.
View ArticleOffice space available in Gothenburg, Sweden
Hello! My name is Niklas and I´m one of the owners of Räven AB, a game development company from Gothenburg, Sweden. We are now looking for potential companies to share our office space. Both...
View ArticleHow to achieve realistic 2D fortune wheel
Does anyone know of how to create a realistic 2D fortune wheel in C# that should rotate with mouse without using DragRigidbody.js?
View ArticleIs murdering innocent NPCs fun?
In many games, like GTA, Saints Row, Fallout, Skyrim, etc, an interesting feature is that you can kill almost anyone you see. Is this feature really important, fun, or necessary? How do you go about...
View ArticleCompletely Real Time Global Illumination Using Light Propagations
Real Time Global Illumination Using 3D Light Volumes Video Trailer WebDemo, Cornell Box: https://dl.dropboxusercontent.com/u/65183439/SimpleRoomdemo/SimpleRoomdemo.html DX11 Village Benchmark...
View Article2D Character Controller tutorial leads to stuck on a corner
This leads to a problem where jumping at a box collider and landing on the top corner gets you stuck. Can't walk toward the platform, and won't fall; you only fall if moving away. I'm using some...
View ArticleiBoxDB -Lightweight Embedded Database
iBoxDB.NET is a lightweight and pure .net database, compatible with Unity. it can help developers to save and load complex data with high efficiency. Why iBoxDB? iBoxDB includes almost all traditional...
View ArticleSubtracting strings
Hi! Im running into a little problem I am creating a game and one of the components is that you have to enter text that is going to be showed in a Gui.Label. Here is how i do that: Code (CSharp): void...
View ArticleAudio what are "IT" effects? compression ratios? audio limiting?
Hi! a) There are various Audio Effects that show up in the documentation with a variation labeled "IT", but their descriptions don't differ from the basic form (e.g. Audio IT Low Pass Effect). Can...
View ArticleHow do I detect when Social.ShowLeaderboardUI() is finished?
Does anyone know how to detect when one of the default Social UIs are closed?
View ArticleUnity Editor - Class variable value contrain
I am using a Custom Editor Inspector for my MonoBehaviour class and I would like to know I it's possible to constrain a variable. Let me illustrate this with an example. Let's imagine I have an integer...
View ArticleQuestion about ad placement when testmode = true
Hi, I have implemented some code that I found in a different thread: Code (CSharp): public static void ShowRewardedAd () { string zoneID = "rewardedVideoZone"; // If the value of zoneID is an...
View ArticleTrying to understand GPU vs CPU
I've got a scene with a fairly extensive city environment. There's no game logic in this scene, it's purely for testing the 3D environment so I can optimize it. The stats window shows that with a...
View ArticleSimpleLOD - Generate LOD levels and combine (skinned) meshes
Hi everyone, For my own project I will allow endusers to upload their own 3D models. But these models are bound to be immense in terms of number of vertices and triangles. Some of them will have to be...
View ArticleHow to refer to files in specific folders during runtime?
Simple question: how can I refer to a folder both for Windows and for Android builds? I want to refer to files in a folder that are referred only via code (no connection in the editor in any scene). I...
View ArticleUniStorm v1.8 - Dynamic Day & Night Weather System [RELEASED]
What is UniStorm? UniStorm 1.7 is released, look below for all features and updates. UniStorm is an incredibly powerful dynamic day and night weather system that creates realistic storms and weather at...
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