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Organizing "modular code" at run time.

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Hi all,

I am currently making a user-simple interface for creating "Turn" "Win conditions" and "Ruleset" code for a tabletop editor. I am just focusing on simple game play at the moment, however want to figure out a way to make code blocks and have a class loop though in the correct order.

Here is an example of how some will look using dropdown menus and text input fields.

[​IMG]

what is the nicest way to go about coding this? I could do a lot in...

Organizing "modular code" at run time.

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