Hi , I'm on my way to implement a 2d hack n slash game with tight but heavy combat (like Dark Souls or the original castlevanias) but I have problems deciding what is the best way to implement this type of combat , especifically the way I should check collisions. I have a lot of ideas :
1)Resizing , on each frame , the bounds of the box collider attached to my character in order to match the witdh (or height) of the sprite being displayed , and then during the whole animation check if there...
[HELP]Best way to implement combat in a 2D Hack N' Slash game
1)Resizing , on each frame , the bounds of the box collider attached to my character in order to match the witdh (or height) of the sprite being displayed , and then during the whole animation check if there...
[HELP]Best way to implement combat in a 2D Hack N' Slash game