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Network.Instantiate confusion (#2)

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Basically this: http://forum.unity3d.com/threads/network-instantiate-confusion.118563/

I was looking for a way to check client input to the server before processing it (RPC/Instantiate) but did not find anything. This was discussed in the thread linked above, but a suitable solution was never given.

So clients can basically spam the server with prefabs and you can't do anything about it? If not, how do you prevent it?

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