Basically this: http://forum.unity3d.com/threads/network-instantiate-confusion.118563/
I was looking for a way to check client input to the server before processing it (RPC/Instantiate) but did not find anything. This was discussed in the thread linked above, but a suitable solution was never given.
So clients can basically spam the server with prefabs and you can't do anything about it? If not, how do you prevent it?
I was looking for a way to check client input to the server before processing it (RPC/Instantiate) but did not find anything. This was discussed in the thread linked above, but a suitable solution was never given.
So clients can basically spam the server with prefabs and you can't do anything about it? If not, how do you prevent it?