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Resources folder ambiguity

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Hello there!

In the Resources script reference, it states the following:

In Unity you usually don't use path names to access assets, instead you expose a reference to an asset by declaring a member-variable, and then assign it in the inspector. When using this technique Unity can automatically calculate which assets are used when building a player. This radically minimizes the size of your players to the assets that...​

Resources folder ambiguity

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