Hello there!
In the Resources script reference, it states the following:
Resources folder ambiguity
In the Resources script reference, it states the following:
In Unity you usually don't use path names to access assets, instead you expose a reference to an asset by declaring a member-variable, and then assign it in the inspector. When using this technique Unity can automatically calculate which assets are used when building a player. This radically minimizes the size of your players to the assets that...
Resources folder ambiguity