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Crash when Switching to MacOS

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We've been developing a project with Unity 2019.2.10f1 on Windows 10 for months and everything has been going great until today. I tried to switch the Builder Settings to MacOS and as soon as it finishes "Determining assets that need to be reimported for target platform" it crashes:




I checked the editor log and this is the output:

Code (CSharp):
  1.  Determining assets that need to be reimported for target platform ... 21.733512 seconds.
  2. Hashing...
Crash when Switching to MacOS

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