We've been developing a project with Unity 2019.2.10f1 on Windows 10 for months and everything has been going great until today. I tried to switch the Builder Settings to MacOS and as soon as it finishes "Determining assets that need to be reimported for target platform" it crashes:
![]()
I checked the editor log and this is the output:
Crash when Switching to MacOS

I checked the editor log and this is the output:
Code (CSharp):
- Determining assets that need to be reimported for target platform ... 21.733512 seconds.
- Hashing...