Particle Dynamic Magic
Particle manipulation framework that supports particle and gameobject emission from dynamic splines, animated/procedural meshes, projected, painted and propagated positions.
Turbulence, forces, gravity and many more effects can be used for particle manipulation. The transition manager can move particles among emitters and the music module will make particles dance to the rythm with various levels of control.
ASSET STORE LINK...
[ON SALE] Particle Dynamic Magic v1.7 Submitted - Static & Dynamic batching, new Transition features
Particle manipulation framework that supports particle and gameobject emission from dynamic splines, animated/procedural meshes, projected, painted and propagated positions.
Turbulence, forces, gravity and many more effects can be used for particle manipulation. The transition manager can move particles among emitters and the music module will make particles dance to the rythm with various levels of control.
ASSET STORE LINK...
[ON SALE] Particle Dynamic Magic v1.7 Submitted - Static & Dynamic batching, new Transition features