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UNITY, you are losing so many new devs to UE4 due to Oculus support

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EDIT: Linked is a Oculus subreddit thread showing a sample of just how many devs and hobbyist devs there are in the Oculus community who have had to use UE4 instead of Unity because of this:
http://www.reddit.com/r/oculus/comments/2gitmt/question_from_unity_employee_to_me_how_many_new/

We need a ton of people to respond here and hopefully get Unity to change this paid feature to a free / cheap one.

I am sure this is brought up all the time, but in order to develop for the Oculus...

UNITY, you are losing so many new devs to UE4 due to Oculus support

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