EDIT: Linked is a Oculus subreddit thread showing a sample of just how many devs and hobbyist devs there are in the Oculus community who have had to use UE4 instead of Unity because of this:
http://www.reddit.com/r/oculus/comments/2gitmt/question_from_unity_employee_to_me_how_many_new/
We need a ton of people to respond here and hopefully get Unity to change this paid feature to a free / cheap one.
I am sure this is brought up all the time, but in order to develop for the Oculus...
UNITY, you are losing so many new devs to UE4 due to Oculus support
http://www.reddit.com/r/oculus/comments/2gitmt/question_from_unity_employee_to_me_how_many_new/
We need a ton of people to respond here and hopefully get Unity to change this paid feature to a free / cheap one.
I am sure this is brought up all the time, but in order to develop for the Oculus...
UNITY, you are losing so many new devs to UE4 due to Oculus support