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Unity 4.5-4.6 Mecanim changes. Child animator affects parent.

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Hi everyone! I've started the same thread at unityanswers but nobody seems to be interested there, so i\ve decided to ask here.
So...i'm developing an iOS game and i had to make an embed animator, i mean that i have my MainTransform (MT) with an animator component. This MT has a child with it's own animator component (controllers for these animators are different). I don't know how but in 4.3.4 everything was working fine but now (when i've upgraded to 4.6) the parent animator affects child's...

Unity 4.5-4.6 Mecanim changes. Child animator affects parent.

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