Hi, so I've created some animations in blender and imported them into Unity. It is 3 objects in total, the main body and 2 fists. The fists have their own bone (in blender, its a separate armature) and they are parents to the body's shoulder bones. However, they move independently a lot, without being dragged by the shoulder bones. Anyway, importing this into Unity was fine, and it works as expected. However, in the Animator window, the Fists arent moving, or at least they arent moving...
Multiple Armature animations importing in just fine, but not working in Mechanim
Multiple Armature animations importing in just fine, but not working in Mechanim