Hello, I used Unity's Sprite Packer (in 4.6b18) to create an atlas containing all my items icons and I'm simply trying to figure out how to access this atlas in order to assign one of its sprites to my UI at runtime (using c#).
I understand each sprite in the atlas has a name (which is the original picture's file name minus the extension) and the atlas keeps track of the sprite's location in the texture (which is the purpose of an atlas after all). But I don't understand how to...
Assign a packed sprite to an Image?
I understand each sprite in the atlas has a name (which is the original picture's file name minus the extension) and the atlas keeps track of the sprite's location in the texture (which is the purpose of an atlas after all). But I don't understand how to...
Assign a packed sprite to an Image?