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Distributing and Updating our Unity MMO causes error at game launch

Hello, I've set up all the infrastructure to be able to push new versions of our Unity MMO to whoever has installed our custom built launcher or game updater (whatever you want to call it). It checks for the local version of our game and compares that with the 'server' version and based off of that info it decides whether or not the game should update.

The way we want this to work is that whenever we add stuff to our game, the launcher will download only new files. This is very...

Distributing and Updating our Unity MMO causes error at game launch

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