Quantcast
Channel: Unity Forum
Viewing all articles
Browse latest Browse all 1466670

Access to SV_VertexID from shadergraph

$
0
0
I've been working on modifying ShaderGraph to support rendering meshes created in compute shaders, and as far as I can tell, the only missing piece to allow me to do it with a custom function node is access to the vertex ID data so I can properly index the buffer. If this was exposed as a property, it would open up a ton of possibilities.

Viewing all articles
Browse latest Browse all 1466670

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>