So it seems iOS is down for now: https://forum.unity.com/threads/webassembly-no-longer-working-on-ios-11-2-2.511905/
On android it seems to work just fine but at less than native resolution - what controls the resolution of the unity webgl content?
Android firefox does ask to be allowed to record audio though which is weird...
On android it seems to work just fine but at less than native resolution - what controls the resolution of the unity webgl content?
Android firefox does ask to be allowed to record audio though which is weird...