Hello,
Let's say I have a tilemap with a block of 50x50 tiles and right in the center is a single animated tile. Is it more efficient to place the animated tile in its own tilemap (only for animated tiles)? Does Unity have a way of optimizing one tile's animation without updating the whole map?
Let's say I have a tilemap with a block of 50x50 tiles and right in the center is a single animated tile. Is it more efficient to place the animated tile in its own tilemap (only for animated tiles)? Does Unity have a way of optimizing one tile's animation without updating the whole map?