I'm trying to get my camera smooth follow to follow on a gameobject thats created for that player when he connects.
In my NetworkManager I have:
Where
I have "Main Camera" in the scene, and a smooth follow script attached. I...
Setting camera script target to a photon network game object
In my NetworkManager I have:
Code (CSharp):
Code (CSharp):
- GameObject myPlayerGO = (GameObject)PhotonNetwork.Instantiate("PlayerModel", mySpawnSpot.transform.position, mySpawnSpot.transform.rotation, 0);
Setting camera script target to a photon network game object