Alright I've already asked this on answers but I did't get any response so I'll just copy & paste it here because I'm at a dead end at the moment and I can't make any progress with this issue on hand.
I have about 150 sprites in the scene and the half of them are static and share the same sprite. Now what happens here is that I get about 50 draw calls along with the gui elements and my main camera which draws those sprites cannot draw them without decreasing the performance. I get about 38 fps...
Drawing multiple sprites cause a huge performance issue
I have about 150 sprites in the scene and the half of them are static and share the same sprite. Now what happens here is that I get about 50 draw calls along with the gui elements and my main camera which draws those sprites cannot draw them without decreasing the performance. I get about 38 fps...
Drawing multiple sprites cause a huge performance issue