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Drawing multiple sprites cause a huge performance issue

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Alright I've already asked this on answers but I did't get any response so I'll just copy & paste it here because I'm at a dead end at the moment and I can't make any progress with this issue on hand.

I have about 150 sprites in the scene and the half of them are static and share the same sprite. Now what happens here is that I get about 50 draw calls along with the gui elements and my main camera which draws those sprites cannot draw them without decreasing the performance. I get about 38 fps...

Drawing multiple sprites cause a huge performance issue

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