I saw this video here:
In the video they mention they modified Unity's projection matrix to achieve the effect of the image updating based on the player's physical position. I was wondering if anyone here knew how to achieve this? I'm most concerned about how to implement modifying the projection matrix in a script to properly skew the objects according to the camera's angle.
In the video they mention they modified Unity's projection matrix to achieve the effect of the image updating based on the player's physical position. I was wondering if anyone here knew how to achieve this? I'm most concerned about how to implement modifying the projection matrix in a script to properly skew the objects according to the camera's angle.