Hi, I'm currently working on a platformer and I wanted to detect the ground using raycasts for jumping
This is the code I wrote in order to do that.
I thought that this would work but I get these errors.
error CS1502: The best overloaded...
Detecting the ground with raycasting
This is the code I wrote in order to do that.
Code (CSharp):
I thought that this would work but I get these errors.
error CS1502: The best overloaded...
Detecting the ground with raycasting