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Colt Magnum WIP

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Hi guys here is a colt Magnum I have modelled not textured yet just uses the basic material shaders in z brush.
Going to start the retopology next has anyone got any advice on a good polycount to shoot for. I always go a overkill with the polycount usually around 500 tris. Any advice would be great I see it being used in a game for x box one etc if that helps with the type of polycount I should be aiming for. Cheers guys any feedback and advice would be great :)....

Colt Magnum WIP

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