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Tightening up turning radius with AddRelativeForce

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Hi, how is everyone?

I have been working on this game project for a school studio project (and possibly it might end up being more if I could get this one thing working correctly). The idea is to be a arcade space racing game, subsequently, I want to have physics that are quick (like the ability to turn yaw-wise in a quick fashion).

The issue I keep running into is how to pull this off? I have the script working, I have barrel rolls, strafing, but I am using rigidbody.AddRelativeForce as the...

Tightening up turning radius with AddRelativeForce

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