I've had a nice little set of methods that I've created over the years and have had them in static classes so that I could call them from anywhere. The only (slight) downside to this is that I have to set my data equal to the class.method. I'd like to just use the method directly from the current object. What I've been doing is:
What I'm trying to do is:
...
Trying to Make Static Classes Into Extensions of Unity's Classes but Getting Errors
Code (csharp):
Code (csharp):
Trying to Make Static Classes Into Extensions of Unity's Classes but Getting Errors