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Controlling baked AO

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I am a little late to the party with Unity 5 and trying to catch up now. Adapting to the new workflow is coming along pretty well, except for the seemingly very basic task of controlling (or even finding) Enlighten's AO component.

The "Ambient Occlusion" slider under "Baked GI" on the Lighting panel doesn't seem to do anything. Is that because everything is using Realtime GI and not any Baked maps? This is a little confusing because Enlighten does make use of per-system offline baked lightmaps...

Controlling baked AO

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