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Rotation artifacts in Animation FBX imported from Maya to Unity

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When importing an animation FBX from Maya, I'm getting an over-shooting bounce artifact in the animation curves. These did not exist in the original animation. I've circled them in red in the animation graph below.

I've done the following, but still get the error:
  • bake all the keys onto the object before exporting the FBX
  • set Quaternion interpolation mode to "Retain quaternion interpolation" (also tried other modes)
  • export at 30fps and 60fps
Even after manually...

Rotation artifacts in Animation FBX imported from Maya to Unity

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