Hello guys,
Recently i started develope (2d) games with unity (before i did with libgdx / corona) for mobile devices. I think unity has a very nice workflow. So do not blame me if this is a stupid question![Frown :( :(]()
Since i develope for mobile devices, i am really trying to make game as efficient as possible.
For my next (2D) project however i have a complex parallax background with 4 layers. As you expect, there is a lot of alpha channel in those sprites. Since there are 4 layers, i am forced to...
Avoid overdraw on advanced parallax scrolling
Recently i started develope (2d) games with unity (before i did with libgdx / corona) for mobile devices. I think unity has a very nice workflow. So do not blame me if this is a stupid question

Since i develope for mobile devices, i am really trying to make game as efficient as possible.
For my next (2D) project however i have a complex parallax background with 4 layers. As you expect, there is a lot of alpha channel in those sprites. Since there are 4 layers, i am forced to...
Avoid overdraw on advanced parallax scrolling