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Avoid overdraw on advanced parallax scrolling

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Hello guys,

Recently i started develope (2d) games with unity (before i did with libgdx / corona) for mobile devices. I think unity has a very nice workflow. So do not blame me if this is a stupid question :(

Since i develope for mobile devices, i am really trying to make game as efficient as possible.

For my next (2D) project however i have a complex parallax background with 4 layers. As you expect, there is a lot of alpha channel in those sprites. Since there are 4 layers, i am forced to...

Avoid overdraw on advanced parallax scrolling

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