Hi!
I've got a problem with my multiplayer game. I use my own Unity masterserver and facilitator at the moment and they are running on a server in my network.
The connection to the masterserver works just fine. From 3G/EDGE/4G and WLAN there is no problem. If i open a game on my android phone i can see it from my other android phone. (the ports for masterserver and facilitator are open and forwarded)
It is also possible to connect to a game while both devices are in the same network. But if...
Receiving NAT punchthrough attempt from target ############## failed
I've got a problem with my multiplayer game. I use my own Unity masterserver and facilitator at the moment and they are running on a server in my network.
The connection to the masterserver works just fine. From 3G/EDGE/4G and WLAN there is no problem. If i open a game on my android phone i can see it from my other android phone. (the ports for masterserver and facilitator are open and forwarded)
It is also possible to connect to a game while both devices are in the same network. But if...
Receiving NAT punchthrough attempt from target ############## failed