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Receiving NAT punchthrough attempt from target ############## failed

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Hi!

I've got a problem with my multiplayer game. I use my own Unity masterserver and facilitator at the moment and they are running on a server in my network.

The connection to the masterserver works just fine. From 3G/EDGE/4G and WLAN there is no problem. If i open a game on my android phone i can see it from my other android phone. (the ports for masterserver and facilitator are open and forwarded)

It is also possible to connect to a game while both devices are in the same network. But if...

Receiving NAT punchthrough attempt from target ############## failed

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