What if Unity made it easier to write parallel processing code for the CPU or GPU in C#?
Some of you will say no way or it can't be done!
But it can!
CUDAfy .Net - "allows easy development of high performance GPGPU applications completely from the Microsoft .NET framework. It's developed in C#."
Example of use here - http://w8isms.blogspot.co.uk/2013/04/gpgpu-performance-tests.html
Cool Tech, write C# code that is cross compiled...
[Idea] Unity with C# to GPU power!
Some of you will say no way or it can't be done!
But it can!
CUDAfy .Net - "allows easy development of high performance GPGPU applications completely from the Microsoft .NET framework. It's developed in C#."
Example of use here - http://w8isms.blogspot.co.uk/2013/04/gpgpu-performance-tests.html
Cool Tech, write C# code that is cross compiled...
[Idea] Unity with C# to GPU power!