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Simplistic AI Pathing

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Hi everyone,

I'm currently working on a learning project and I'm trying to get some ideas around how to implement a pathing system for AI that is as simple as possible.

About the project:
- It's a top down game using Unity 2d (x/y)
- The level is built with sprites and 2d colliders
- I want to have a lot of "AI" running at the same time (Think Diablo style zerging of monsters)

I've built a priority system that sets the "target" for the AI to move towards but I'm having trouble finding any...

Simplistic AI Pathing

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