Hi everyone,
I'm currently working on a learning project and I'm trying to get some ideas around how to implement a pathing system for AI that is as simple as possible.
About the project:
- It's a top down game using Unity 2d (x/y)
- The level is built with sprites and 2d colliders
- I want to have a lot of "AI" running at the same time (Think Diablo style zerging of monsters)
I've built a priority system that sets the "target" for the AI to move towards but I'm having trouble finding any...
Simplistic AI Pathing
I'm currently working on a learning project and I'm trying to get some ideas around how to implement a pathing system for AI that is as simple as possible.
About the project:
- It's a top down game using Unity 2d (x/y)
- The level is built with sprites and 2d colliders
- I want to have a lot of "AI" running at the same time (Think Diablo style zerging of monsters)
I've built a priority system that sets the "target" for the AI to move towards but I'm having trouble finding any...
Simplistic AI Pathing