I'd like to hear other' opinions and suggestions on networking solutions for a multiplayer lockstep real time strategy game (MLRTS).
In an MLRTS, there only needs to be 1 Network View and that Network View will sync between itself on all clients players' commands with a command queue*. Commands will be run at a predetermined frame for a synchronous system and guide 200+ units on what animations to play and what positions to move to. Communication will be done between clients with that Network...
Best Networking Solution for RTS: Bolt, SmartFox, or Photon?
In an MLRTS, there only needs to be 1 Network View and that Network View will sync between itself on all clients players' commands with a command queue*. Commands will be run at a predetermined frame for a synchronous system and guide 200+ units on what animations to play and what positions to move to. Communication will be done between clients with that Network...
Best Networking Solution for RTS: Bolt, SmartFox, or Photon?