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2-5x increase in crashes from Samsung devices on Android 4.4.2

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@Unity Devs

My app has over 100k dau on Android (so a very high sample size) and I'm seeing a huge increase in crashes from devices running Android 4.4.2. The same device, the same application version, the only difference is the OS version- and the crash rate is literally 2-5x higher once the device upgrades to Android 4.4.2.

I'm already using 32 bit display buffer, *not* using multithreaded rendering or OpenGL 3.0, so those things are not the issue.

I see that NGUI has an Android...

2-5x increase in crashes from Samsung devices on Android 4.4.2

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