@Unity Devs
My app has over 100k dau on Android (so a very high sample size) and I'm seeing a huge increase in crashes from devices running Android 4.4.2. The same device, the same application version, the only difference is the OS version- and the crash rate is literally 2-5x higher once the device upgrades to Android 4.4.2.
I'm already using 32 bit display buffer, *not* using multithreaded rendering or OpenGL 3.0, so those things are not the issue.
I see that NGUI has an Android...
2-5x increase in crashes from Samsung devices on Android 4.4.2
My app has over 100k dau on Android (so a very high sample size) and I'm seeing a huge increase in crashes from devices running Android 4.4.2. The same device, the same application version, the only difference is the OS version- and the crash rate is literally 2-5x higher once the device upgrades to Android 4.4.2.
I'm already using 32 bit display buffer, *not* using multithreaded rendering or OpenGL 3.0, so those things are not the issue.
I see that NGUI has an Android...
2-5x increase in crashes from Samsung devices on Android 4.4.2