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4.6.1p2 - .BaseStream iOS Crash

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Hi,

I have created a Save/Load function for a game using 7Zip SDK.
The code is working fine on Android and MacOSX editor, no errors present.
I then try the same code on iOS iPad build, when I click on Save, the game is Killed and no save made.
Strange thing is that there is no error in XCODE.

Using debug logs it seems to crash on this:

Code (CSharp):
  1.  private static void Compress(MemoryStream input, BinaryWriter writer) {
  2.             Encoder encoder = new Encoder();...
4.6.1p2 - .BaseStream iOS Crash

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