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How short can a paid mobile game be?

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Hi everyone, as a new mobile game developer I have been gravitating toward shorter, simpler, replayable games as they not only fit my personal taste but most importantly leave more time for developing interesting game mechanics as opposed to detailed art and large volumes of content (I'm inclined to think they are a perfect fit for the solo developer for these reasons). It is of interest to me that they can be extremely successful even as a paid app (e.g. Super Hexagon, Desert Golfing,...

How short can a paid mobile game be?

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