In Maya, I have one file containing the model's mesh and rig info, and I have several other animation files that use the first file as a reference. In these referencing files, all referenced objects are prefixed with a namespace. While this prefix is just dandy and it makes working with multiple references within the same file lot easier/at all possible, I need it gone by the time the FBX reaches Unity, as the namespace prefixes prevent the (Legacy) animation system from finding the correct...
[Maya] Getting an FBX with all namespaces stripped out
[Maya] Getting an FBX with all namespaces stripped out